Project Page
Millard OpenGL Engine:
A rewrite of my OpenGL engine I wrote for my graphics assessment with AIE
Languages:
- C++
- GLSL
- OpenGL
Links:
Other:
Project: Millard OpenGL Engine.
Description:
A rewrite of my last engine currently missing a lot of features compared to the old one.
I named it Millard because I like ducks :)
Based off my last engine, this one will be structured a lot better since I have a better idea on what certin aspects do.
It is currently very early on.
Currently has
- Texture loading(stb_image)
- Model loading(Assimp)
- Text rendering(stb_truetype)
- A resource maanager that deals with files loaded from disk
- A local version of shader uniform values with a easy way to modify and set the data
- Framebuffer creator/manager
- Transform/object system
- Camera, othographic/perspective
Images/Gifs:

A gif of the side shooter project, with an idle ship. This shows off the reflection off the pond

The side shooter demo contains Depth of field, reflections and shadows
Videos:
Demo of my sideshooter project